在release模式下,使用alt+f2进入性能分析,开始后,在程序结束后点击创建详细的报告可以看到每个模块占用的cpu使用率,可以重点修改高cpu占用率的模块。
我们采用下述模型进行服务器的封装
设计模式-生产者消费者模式
- 某个模块负责产生数据,这些数据由另一个模块来负责处理。产生数据的模块,就称为生产者;处理数据的模块,称为消费者。
- 该模式还需要有一个缓冲区处于生产者和消费者之间,作为一个中介。生产者把数据放入缓冲区,而消费者从缓冲区取出数据。
- 缓冲区的作用
- 解耦,生产者和消费者只依赖缓冲区,而不相互依赖
- 支持并发和异步
服务器端代码
#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_
#ifdef _WIN32
#define FD_SETSIZE 2506
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include<windows.h>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h> //uni std
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<stdio.h>
#include<vector>
#include<thread>
#include<mutex>
#include<atomic>
#include"MessageHeader.hpp"
#include"CELLTimestamp.hpp"
//缓冲区最小单元大小
#ifndef RECV_BUFF_SZIE
#define RECV_BUFF_SZIE 10240
#endif // !RECV_BUFF_SZIE
//客户端数据类型
class ClientSocket
{
public:
ClientSocket(SOCKET sockfd = INVALID_SOCKET)
{
_sockfd = sockfd;
memset(_szMsgBuf, 0, sizeof(_szMsgBuf));
_lastPos = 0;
}
SOCKET sockfd()
{
return _sockfd;
}
char* msgBuf()
{
return _szMsgBuf;
}
int getLastPos()
{
return _lastPos;
}
void setLastPos(int pos)
{
_lastPos = pos;
}
//发送数据
int SendData(DataHeader* header)
{
if (header)
{
return send(_sockfd, (const char*)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
private:
// socket fd_set file desc set
SOCKET _sockfd;
//第二缓冲区 消息缓冲区
char _szMsgBuf[RECV_BUFF_SZIE * 5];
//消息缓冲区的数据尾部位置
int _lastPos;
};
//网络事件接口
class INetEvent
{
public:
//纯虚函数
//客户端加入事件
virtual void OnNetJoin(ClientSocket* pClient) = 0;
//客户端离开事件
virtual void OnNetLeave(ClientSocket* pClient) = 0;
//客户端消息事件
virtual void OnNetMsg(ClientSocket* pClient, DataHeader* header) = 0;
private:
};
class CellServer
{
public:
CellServer(SOCKET sock = INVALID_SOCKET)
{
_sock = sock;
_pNetEvent = nullptr;
}
~CellServer()
{
Close();
_sock = INVALID_SOCKET;
}
void setEventObj(INetEvent* event)
{
_pNetEvent = event;
}
//关闭Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
closesocket(_clients[n]->sockfd());
delete _clients[n];
}
//关闭套节字closesocket
closesocket(_sock);
#else
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
close(_clients[n]->sockfd());
delete _clients[n];
}
//关闭套节字closesocket
close(_sock);
#endif
_clients.clear();
}
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//处理网络消息
bool OnRun()
{
while (isRun())
{
if (_clientsBuff.size() > 0)
{//从缓冲队列里取出客户数据
std::lock_guard<std::mutex> lock(_mutex);
for (auto pClient : _clientsBuff)
{
_clients.push_back(pClient);
}
_clientsBuff.clear();
}
//如果没有需要处理的客户端,就跳过
if (_clients.empty())
{
std::chrono::milliseconds t(1);
std::this_thread::sleep_for(t);
continue;
}
//伯克利套接字 BSD socket
fd_set fdRead;//描述符(socket) 集合
//清理集合
FD_ZERO(&fdRead);
//将描述符(socket)加入集合
SOCKET maxSock = _clients[0]->sockfd();
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
FD_SET(_clients[n]->sockfd(), &fdRead);
if (maxSock < _clients[n]->sockfd())
{
maxSock = _clients[n]->sockfd();
}
}
///nfds 是一个整数值 是指fd_set集合中所有描述符(socket)的范围,而不是数量
///既是所有文件描述符最大值+1 在Windows中这个参数可以写0
int ret = select(maxSock + 1, &fdRead, nullptr, nullptr, nullptr);
if (ret < 0)
{
printf("select任务结束。\n");
Close();
return false;
}
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
if (FD_ISSET(_clients[n]->sockfd(), &fdRead))
{
if (-1 == RecvData(_clients[n]))
{
auto iter = _clients.begin() + n;//std::vector<SOCKET>::iterator
if (iter != _clients.end())
{
if (_pNetEvent)
_pNetEvent->OnNetLeave(_clients[n]);
delete _clients[n];
_clients.erase(iter);
}
}
}
}
}
}
//缓冲区
char _szRecv[RECV_BUFF_SZIE] = {};
//接收数据 处理粘包 拆分包
int RecvData(ClientSocket* pClient)
{
// 5 接收客户端数据
int nLen = (int)recv(pClient->sockfd(), _szRecv, RECV_BUFF_SZIE, 0);
//printf("nLen=%d\n", nLen);
if (nLen <= 0)
{
//printf("客户端<Socket=%d>已退出,任务结束。\n", pClient->sockfd());
return -1;
}
//将收取到的数据拷贝到消息缓冲区
memcpy(pClient->msgBuf() + pClient->getLastPos(), _szRecv, nLen);
//消息缓冲区的数据尾部位置后移
pClient->setLastPos(pClient->getLastPos() + nLen);
//判断消息缓冲区的数据长度大于消息头DataHeader长度
while (pClient->getLastPos() >= sizeof(DataHeader))
{
//这时就可以知道当前消息的长度
DataHeader* header = (DataHeader*)pClient->msgBuf();
//判断消息缓冲区的数据长度大于消息长度
if (pClient->getLastPos() >= header->dataLength)
{
//消息缓冲区剩余未处理数据的长度
int nSize = pClient->getLastPos() - header->dataLength;
//处理网络消息
OnNetMsg(pClient, header);
//将消息缓冲区剩余未处理数据前移
memcpy(pClient->msgBuf(), pClient->msgBuf() + header->dataLength, nSize);
//消息缓冲区的数据尾部位置前移
pClient->setLastPos(nSize);
}
else {
//消息缓冲区剩余数据不够一条完整消息
break;
}
}
return 0;
}
//响应网络消息
virtual void OnNetMsg(ClientSocket* pClient, DataHeader* header)
{
_pNetEvent->OnNetMsg(pClient, header);
}
void addClient(ClientSocket* pClient)
{
std::lock_guard<std::mutex> lock(_mutex);
//_mutex.lock();
_clientsBuff.push_back(pClient);
//_mutex.unlock();
}
void Start()
{
_thread = std::thread(std::mem_fn(&CellServer::OnRun), this);
}
size_t getClientCount()
{
return _clients.size() + _clientsBuff.size();
}
private:
SOCKET _sock;
//正式客户队列
std::vector<ClientSocket*> _clients;
//缓冲客户队列
std::vector<ClientSocket*> _clientsBuff;
//缓冲队列的锁
std::mutex _mutex;
std::thread _thread;
//网络事件对象
INetEvent* _pNetEvent;
};
class EasyTcpServer : public INetEvent
{
private:
SOCKET _sock;
//消息处理对象,内部会创建线程
std::vector<CellServer*> _cellServers;
//每秒消息计时
CELLTimestamp _tTime;
protected:
//收到消息计数
std::atomic_int _recvCount;
//客户端计数
std::atomic_int _clientCount;
public:
EasyTcpServer()
{
_sock = INVALID_SOCKET;
_recvCount = 0;
_clientCount = 0;
}
virtual ~EasyTcpServer()
{
Close();
}
//初始化Socket
SOCKET InitSocket()
{
#ifdef _WIN32
//启动Windows socket 2.x环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
if (INVALID_SOCKET != _sock)
{
printf("<socket=%d>关闭旧连接...\n", (int)_sock);
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == _sock)
{
printf("错误,建立socket失败...\n");
}
else {
printf("建立socket=<%d>成功...\n", (int)_sock);
}
return _sock;
}
//绑定IP和端口号
int Bind(const char* ip, unsigned short port)
{
//if (INVALID_SOCKET == _sock)
//{
// InitSocket();
//}
// 2 bind 绑定用于接受客户端连接的网络端口
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(port);//host to net unsigned short
#ifdef _WIN32
if (ip) {
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
}
else {
_sin.sin_addr.S_un.S_addr = INADDR_ANY;
}
#else
if (ip) {
_sin.sin_addr.s_addr = inet_addr(ip);
}
else {
_sin.sin_addr.s_addr = INADDR_ANY;
}
#endif
int ret = bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
if (SOCKET_ERROR == ret)
{
printf("错误,绑定网络端口<%d>失败...\n", port);
}
else {
printf("绑定网络端口<%d>成功...\n", port);
}
return ret;
}
//监听端口号
int Listen(int n)
{
// 3 listen 监听网络端口
int ret = listen(_sock, n);
if (SOCKET_ERROR == ret)
{
printf("socket=<%d>错误,监听网络端口失败...\n", _sock);
}
else {
printf("socket=<%d>监听网络端口成功...\n", _sock);
}
return ret;
}
//接受客户端连接
SOCKET Accept()
{
// 4 accept 等待接受客户端连接
sockaddr_in clientAddr = {};
int nAddrLen = sizeof(sockaddr_in);
SOCKET cSock = INVALID_SOCKET;
#ifdef _WIN32
cSock = accept(_sock, (sockaddr*)&clientAddr, &nAddrLen);
#else
cSock = accept(_sock, (sockaddr*)&clientAddr, (socklen_t *)&nAddrLen);
#endif
if (INVALID_SOCKET == cSock)
{
printf("socket=<%d>错误,接受到无效客户端SOCKET...\n", (int)_sock);
}
else
{
//将新客户端分配给客户数量最少的cellServer
addClientToCellServer(new ClientSocket(cSock));
//获取IP地址 inet_ntoa(clientAddr.sin_addr)
}
return cSock;
}
void addClientToCellServer(ClientSocket* pClient)
{
//查找客户数量最少的CellServer消息处理对象
auto pMinServer = _cellServers[0];
for (auto pCellServer : _cellServers)
{
if (pMinServer->getClientCount() > pCellServer->getClientCount())
{
pMinServer = pCellServer;
}
}
pMinServer->addClient(pClient);
OnNetJoin(pClient);
}
void Start(int nCellServer)
{
for (int n = 0; n < nCellServer; n++)
{
auto ser = new CellServer(_sock);
_cellServers.push_back(ser);
//注册网络事件接受对象
ser->setEventObj(this);
//启动消息处理线程
ser->Start();
}
}
//关闭Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
//关闭套节字closesocket
closesocket(_sock);
//------------
//清除Windows socket环境
WSACleanup();
#else
//关闭套节字closesocket
close(_sock);
#endif
}
}
//处理网络消息
bool OnRun()
{
if (isRun())
{
time4msg();
//伯克利套接字 BSD socket
fd_set fdRead;//描述符(socket) 集合
//清理集合
FD_ZERO(&fdRead);
//将描述符(socket)加入集合
FD_SET(_sock, &fdRead);
///nfds 是一个整数值 是指fd_set集合中所有描述符(socket)的范围,而不是数量
///既是所有文件描述符最大值+1 在Windows中这个参数可以写0
timeval t = { 0,10 };
int ret = select(_sock + 1, &fdRead, 0, 0, &t); //
if (ret < 0)
{
printf("Accept Select任务结束。\n");
Close();
return false;
}
//判断描述符(socket)是否在集合中
if (FD_ISSET(_sock, &fdRead))
{
FD_CLR(_sock, &fdRead);
Accept();
return true;
}
return true;
}
return false;
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//计算并输出每秒收到的网络消息
void time4msg()
{
auto t1 = _tTime.getElapsedSecond();
if (t1 >= 1.0)
{
printf("thread<%d>,time<%lf>,socket<%d>,clients<%d>,recvCount<%d>\n", _cellServers.size(), t1, _sock, (int)_clientCount, (int)(_recvCount / t1));
_recvCount = 0;
_tTime.update();
}
}
//只会被一个线程触发 安全
virtual void OnNetJoin(ClientSocket* pClient)
{
_clientCount++;
}
//cellServer 4 多个线程触发 不安全
//如果只开启1个cellServer就是安全的
virtual void OnNetLeave(ClientSocket* pClient)
{
_clientCount--;
}
//cellServer 4 多个线程触发 不安全
//如果只开启1个cellServer就是安全的
virtual void OnNetMsg(ClientSocket* pClient, DataHeader* header)
{
_recvCount++;
}
};
#endif // !_EasyTcpServer_hpp_
加入多线程,生产者和消费者模型可以更快的接受客户端的连接。